As far as I can tell, there are three texture files, each with a bunch of signs in them (i.e. \textures\clutter\signage\roadsigns\roadsignscities01.dds) but I can't figure out how the correct one is applied to the sign.
The static RoadSignRiften01 points to RoadSignRiften01.nif which, in NifSkope, is associated with roadsignscities01.dds... which has all the road signs for all holds. So, how does it know which one and what's the simplest way that I could make a new one?
