» Thu Jun 21, 2012 1:39 am
Well right, this way it can not conflict with the normal weight system (as it doesn't use it). Thanks for your help and the useful links!
Edit: Well, changing the SpeedMult only kicks in after the player has run, which is not usable this way. And the animations look pretty weired, as they are the normal ones, just slowed down, which look... well, stupid (especially when you run (with 20% of the normal speed)).
Is there any other way to slow the player down? Or a way to tweak the SpeedMult change?