» Wed Jun 20, 2012 10:31 pm
"non-edits" means things that exist only on the esp and they do not edit anything from an esm (all new content)
you can split off an esm/esp pair by using tesvsnip. clone your esp file and rename it something like this:
mymodmaster.esp (leave it as esp for now)
mymod.esp
open mymodmaster in tessnip, and delete everything except for what you want to leave in the esm. save as esp
open mymod.esp in tessnip, and delete whatever records you left behind in the master.
the idea is you want to split off the records so that none of them overlap yet. be warned, record dependencies WILL break, so plan ahead of time. if you only want the navmesh in the esm, you should also include all records related to the navmesh interconnection (this includes doors, cells, worldspaces etc). and if your connected records have connected records, you need to include those, until you've split off everything cleanly (cue incepetion gong). save as esp
manually rename the master to mymodmaster.esm in windows explorer
open the CK, load mymodmaster and set it as active file.
do not touch anything. just save the file once it loads, and CLOSE the CK.
relaunch the CK, check Skyrim.esm and Mymodmaster.esm (you will notice the CK now recognizes this as a bonafide esm - letters in bold)
double click mymod.esp and set to active.
save when it finishes loading.
once you confirm that mymod.esp lists both skyrim.esm and mymodmaster.esm as master dependencies, you have successfully made a esm/esp pair.
from here on out, do not touch the esm. make all your edits on the esp. you can edit whatever records you left behind on the esm, in the esp file to update them continuously as your mod progresses. do not edit the navmeshes or else the point of this whole procedure is defeated