Currently the only way I can think of is to make a formlist of ALL spawners in the game, and then use GetDistance(), but that seems horrifically tedious and ineffecient. I could probably optimize it by splitting it into multiple regions-based lists, but still its a scary thought. Is there any kind of "GetNthItemFromMe()" or "GetNthNearest(BaseClass)" function I'm just not seeing, or perhaps a better approach?
I'm making a fishing mod and simply want to know if the player is fishing near an existing fish spawner or not, basically.
