Scripting Etiquette Question

Post » Thu Jun 21, 2012 4:55 am

Hi all,

First, a caveat--this isn't something one of my own mods projects does, but rather something I noticed in another mod. It raised a red flag for me, but I don't know enough about how Skyrim handles its scripts to say for sure whether this is good or bad.

Have we established etiquette regarding making edits to and packaging vanilla Skyrim scripts with mods? I recently (without looking at the file structure first, rather foolishly) downloaded a mod to take a look at it and noticed that it included both wealiasscript.pex and WEScript.pex. Based on how Skyrim handles other resources, wouldn't those changes persist in my game even if I unchecked the mod in question?

I'd imagine you'd be better off creating a copy of the original script and pointing the quest/object/what-have-you in question at the new, modified copy, rather than outright replacing the old script.

Am I off base here? Or is this something we need to look out for as a modding community?
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hannaH
 
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Post » Thu Jun 21, 2012 9:58 am

The rule I go by is that if you can avoid modding vanilla items, you should ... but you can't always. Scripts are the worst for this, because there is only one copy, so uninstalling the mod won't reinstate the vanilla version ( think!?) ...

... so yeah, avoid if at all possible (but it isn't always possible).
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Marie
 
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