"Spouse can live anywhere" mod provides a magical power to mark a home for the spouse to live in, which is beautiful if you have just 1 wife, but I have over a dozen now. The other thing is that it is a mod, so I don't learn anything about scripting whatsoever. I have zero knowledge about scripting (other than creating a short quest once) and was looking forward to a step-by-step tutorial so I could learn something cool.
As I was getting at, I use a mod by Dudestia that lets me use magic or poison to marry virtually anyone in the game. If I use the vanilla homes in the game, all those spouse followers can live at those locations. However, now I have my own houses built in CK and I want to learn how to add these houses to the pool of available homes where my harem can live.
"Spouse can live anywhere" and "multimarriage" mods both have 1 common script file (RelationshipMarriageSpouseHouseScript I believe it was) and I cannot use 2 files with the same name.
So if any of the guys who were commenting on the "spouse to new player home" thread mentioned above are reading, or anyone with a good tutorial on the subject, please comment below and point me in the right direction. Your help will be much appreciated.
