Anyway, see if that all works... (fingers crossed)
THAT DID IT! Unbelievable. I can't thank you guys enough. You'll definitely both get credited for sure. I just plugged it in, filled the properties, talked to my guy in the test cell, he set the stage with his dialog, it fired up the timer quest, ran the float, updated when I changed cells....and VIOLA! My damn candlehorn was glowing it's ass off when I re-entered my test cell! I love the debug notice as you get to see everything fire properly as it runs. Nice!
Can't wait to actually start the transformation in Helgen now! (Hopefully the navmesh bug will get fixed.)
I'll probably have more as I go, but one more question. Can I now just use these same scripts in my other timers, and just change the float value on each to have different time lengths for them? Like one for 24 hours, one for 72 and so forth?
Again, thank you so much for your help!
but modding makes me ...
sometimes...