CK crashes when doing recast based navmesh generation

Post » Wed Jun 20, 2012 9:03 pm

As the title says. Normally my CK "stops responding" for a minute or two while its doing a NavMesh, but this time its going on much longer, and if I click anywhere in the CK while its going it crashes completely. Anyone have any ideas as to common reasons for this to happen?
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BRIANNA
 
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