my script is:
Scriptname motRkundTriggerSCRT extends ObjectReference
{sets a quest stage when enter trigger}
quest property CheckedQuest auto
{ quest toCheck}
int property Checkedstage auto
{ stage to Check}
quest property myQuest auto
{ quest to call SetStage on}
int property stage auto
{ stage to set}
Event OnTriggerEnter(ObjectReference akActionRef)
if(akActionRef == Game.GetPlayer()) ; This condition ensures that only the player will trigger this code
if (CheckedQuest.Stage(Checkedstage))
Debug.MessageBox("Yippee!")
myQuest.setStage(stage)
endif
endif
EndEvent
