» Thu Jun 21, 2012 7:25 am
Isn't it, like, overkill to create another quest just for that? But I guess my option is limited. The quest is really just an excuse to add InventoryEventFilter and OnItemAdded event
Also, a question: If I load a save that haven't had this quest before, will OnInit fire and add the spell?
I'm thinking of deactivating the mod, saving, and reactivate it again. I've heard of the "script persists" stuff, but if I reactivate the quest, will the "persisted" script be replaced or still laying there dormant?