Problem with CoC'ing to my mod when testing it

Post » Thu Jun 21, 2012 12:40 pm

Hey all.

Last night i was almost done with making my small town, just needed to add a few thing. So i entered Skyrim and typed "coc farmhouse" which is what my mod is called, and it didnt work the way i wanted so i went back to the Kit and changed an AI Package, 5 minuts later and back in the game to test again and now every time i try and "coc" to anywhere it just freezes. I have tried deleting that AI Package to see if it was that doing it, but it hasnt worked. I can load up a normal save game fine but i cant test my mod to see if they work.

Anyone know what i can do to make CoC to location work again? I have also tried uninstalling Skyrim and reinstalling it again with no luck.
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Sarah Evason
 
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Post » Thu Jun 21, 2012 2:20 am

This may sound condescending (which I do NOT intend), but are you exiting Skyrim between tests? If you change something in the CK while the game is still running, you get crazy behavior like that.

Aside from that, I don't really know what else it could be. Maybe you have some scripting, a location, or aliases that haven't been filled/assigned/whatever? This may be the case if you entered the game normally, THEN coc to you area... it should work as expected. But if you try coc from the Title Screen, there are loads of properties and aliases/etc that aren't properly intitialized in Vanilla. Either they may be causing your issue or a similar effect in your mod's data; like if your coc marker is somehow linked to an alias or something session-sensitive.

ONE other suggestion would be to double-check the Skyrim Launcher to see what ESPs are enabled. If you practice version control (rename your ESPs after changing things), any NEW ESPs the game finds in your Data/ folder are AUTOMATICALLY enabled. If you have more than one version of the same mod running simultaneously, it gives you CRAZY behavior... which may be your problem.

[For instance, I have a Player home that has a custom sound assigned to a night stand when opened... if 2 versions of the mod are enabled, THAT sound plays as soon as you load ANY game - no matter where in the game you load to! Why THAT sound, why when loading a saveGame (or starting a new one.. even coc), and why sometimes when opening other random doors? Nooooo idea... just illustrates how strange things can get for seemingly no reason. It's a funny reminder for me to disable the older version of the ESP... though your reminder, if that's what it is, is less than hysterical.]
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Lynne Hinton
 
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Post » Thu Jun 21, 2012 12:40 pm

When you do a COC, you use the name of the cell you are going to, not the name of your mod.

And SLuckyD is correct, you must close and reopen the game for any changes to a mod to take effect.
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Nicole Mark
 
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Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu Jun 21, 2012 11:28 am

This may sound condescending (which I do NOT intend), but are you exiting Skyrim between tests? If you change something in the CK while the game is still running, you get crazy behavior like that.

Aside from that, I don't really know what else it could be. Maybe you have some scripting, a location, or aliases that haven't been filled/assigned/whatever? This may be the case if you entered the game normally, THEN coc to you area... it should work as expected. But if you try coc from the Title Screen, there are loads of properties and aliases/etc that aren't properly intitialized in Vanilla. Either they may be causing your issue or a similar effect in your mod's data; like if your coc marker is somehow linked to an alias or something session-sensitive.

ONE other suggestion would be to double-check the Skyrim Launcher to see what ESPs are enabled. If you practice version control (rename your ESPs after changing things), any NEW ESPs the game finds in your Data/ folder are AUTOMATICALLY enabled. If you have more than one version of the same mod running simultaneously, it gives you CRAZY behavior... which may be your problem.

[For instance, I have a Player home that has a custom sound assigned to a night stand when opened... if 2 versions of the mod are enabled, THAT sound plays as soon as you load ANY game - no matter where in the game you load to! Why THAT sound, why when loading a saveGame (or starting a new one.. even coc), and why sometimes when opening other random doors? Nooooo idea... just illustrates how strange things can get for seemingly no reason. It's a funny reminder for me to disable the older version of the ESP... though your reminder, if that's what it is, is less than hysterical.]
Wow, you'd be hard-pressed to find a more helpful and informative response than that one. I wish more people would put the same amount of effort into their responses as you just did.
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FirDaus LOVe farhana
 
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Post » Thu Jun 21, 2012 3:07 am

Thanks for the respones all :) I think i may have had Skyrim open the last time i was in the CK, i cant think of anything else that could have caused it as i have tried to backstep everything. Still trying to fix it tho :) Ohh i didnt know that i needed to coc to the name of the cell, just thought it was the mod name. Havnt changed it tho but ill keep that inmind when making new stuff :)
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Captian Caveman
 
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