Why the Creation Kit always works like crap?

Post » Thu Jun 21, 2012 11:48 am

I have tried to update the archive of a mod I made.

I remember that in the previous versions of the CK, the archive packing didn't work well, so you had to make a fake upload to Steam to have the stupid program pack your mod.

So I have made one archive AND I have make a fake upload, just to be sure...

Now...

...when it asked me to save, I gave it the old archive to overwrite, which is, obviously, inside the data directory...

...so now there is the great question:

WHY THIS [censored] IDIOTIC TOOL OF CRAP KEEP SAVING INTO THE MAIN SKYRIM FOLDER???!

I clearly have stated which directory it should save into and which file it should overwrite...so why this CRAP doesn't save it??

I am wondering because I've checked. The file inside the data directory was set as modified in February, while the other is set as modified NOW!

And now the cherry on the top...

...I've taken away the BSA from the skyrim folder...and the CK CRASHED!!!

...and now checking again...what's happened?? The data folder disappeared!!!

Well...I am not "green" to computer science, so now I am asking:

Why Bethesda is release a tool that clearly works like crap??

Jashkar
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Nomee
 
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Post » Thu Jun 21, 2012 2:33 am

If you're going to get this mad about things and be rude when you post you may as well just not use the CK.

The CK saves in the Data folder no matter what because that's what it's programmed to do. That's where it saves. It's not broken, that's just how it functions. There is no need to save elsewhere.

The BSA packer is a bit iffy, but you could also try using third party tools to make a BSA.

I'd watch your attitude. I understand your frustration (I've had plenty of my own), but this is no way to go about finding solutions.
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Sara Johanna Scenariste
 
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Post » Wed Jun 20, 2012 10:03 pm

Came in to say something similar. People here are nothing if not polite, and insulting people on here or the tools we regularly use is not a great way to make friends. Sure, we all have our gripes about the CK, but its not great form to rant about it on here. As you can see from my warning status, I'm not perfect either, but try as best you can to remain civil.
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Meghan Terry
 
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Post » Thu Jun 21, 2012 12:36 am

If you're going to get this mad about things and be rude when you post you may as well just not use the CK.
....
I'd watch your attitude. I understand your frustration (I've had plenty of my own), but this is no way to go about finding solutions.

Came in to say something similar. People here are nothing if not polite, and insulting people on here or the tools we regularly use is not a great way to make friends. Sure, we all have our gripes about the CK, but its not great form to rant about it on here. As you can see from my warning status, I'm not perfect either, but try as best you can to remain civil.

Yes, probably you guys are right...

The CK saves in the Data folder no matter what because that's what it's programmed to do. That's where it saves. It's not broken, that's just how it functions. There is no need to save elsewhere.

The BSA packer is a bit iffy, but you could also try using third party tools to make a BSA.

No. My problem is that the BSA packer doesn't save there and I don't understand why! :( :( :(
Jashkar
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NAkeshIa BENNETT
 
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Post » Thu Jun 21, 2012 12:58 am

The CK saves all of my .bsa files in the Skyrim folder, too. I have specified the Data folder, I have specified other folders to test this behavior, but no matter what, the .bsa and .bsl files are saved to the Skyrim\Data folder. I've asked about it a few times, but receive no useful responses, and no one else has reported the same problem, until now.

It's not worth being rude about, to be sure. Most of the people on this forum are just customers and users. There are obviously moderators and such, but by and large, this is a peer-to-peer community.

I would love to hear from someone how to fix this.

Thanks,
Calen
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Nicole M
 
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Post » Wed Jun 20, 2012 9:59 pm

The CK saves all of my .bsa files in the Skyrim folder, too. I have specified the Data folder, I have specified other folders to test this behavior, but no matter what, the .bsa and .bsl files are saved to the Skyrim\Data folder. I've asked about it a few times, but receive no useful responses, and no one else has reported the same problem, until now.

It's not worth being rude about, to be sure. Most of the people on this forum are just customers and users. There are obviously moderators and such, but by and large, this is a peer-to-peer community.

I would love to hear from someone how to fix this.

Thanks,
Calen

Please check my http://www.gamesas.com/topic/1371144-create-archive-doesnt-save-into-the-data-directory-even-if-told-towhy/.

Moreover, if you make an "interrupted upload" to Steam, it does the trick, but this leaves you with other issues and it's not the most "clean" way to do the thing in my opinion...
Jashkar
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Nany Smith
 
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Post » Wed Jun 20, 2012 10:39 pm

The main problem with the CK is it's priorities when adapted for the release. It has three priorities, avoid any remaining licensed shoftware to be usable by us (which would suppose a lot of legal problems for them), make it work with steam workshop and not without it (this second one isn't so understandable) and finally being able to work at all. I would say that the third priority is the lesser one. It's understandable to give more priority to avoid legal issues, but the SW part is just ridiculous. Anyway, the problem is that only a 33% of the efforts (maybe way lesser) has been put on making it work propperly (at least that's my theory), which by one side it had not been as developed as it should and by other one, in case of conflict between different priorities, making it work has not been the one choosen.
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Alyce Argabright
 
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Post » Thu Jun 21, 2012 5:24 am

The main problem with the CK is it's priorities when adapted for the release. It has three priorities, avoid any remaining licensed shoftware to be usable by us (which would suppose a lot of legal problems for them), make it work with steam workshop and not without it (this second one isn't so understandable) and finally being able to work at all. I would say that the third priority is the lesser one. It's understandable to give more priority to avoid legal issues, but the SW part is just ridiculous. Anyway, the problem is that only a 33% of the efforts (maybe way lesser) has been put on making it work propperly (at least that's my theory), which by one side it had not been as developed as it should and by other one, in case of conflict between different priorities, making it work has not been the one choosen.
A bit cynical, but nonetheless, may well be true.
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Kate Murrell
 
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Post » Thu Jun 21, 2012 11:22 am

The solution is to not use Steam Workshop but the community-run websites instead like Skyrim Nexus.
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Dylan Markese
 
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Post » Thu Jun 21, 2012 6:58 am

@Maegfaer - How does avoiding SW help make the CK work better?

I exclusively get my mods from the Skyrim Nexus, and I will only post my mods there, too. (Unless Steam and Bethesda were to revamp the SW to be an almost clone of the Nexus.)
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Ana
 
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Post » Wed Jun 20, 2012 11:14 pm

@Maegfaer - How does avoiding SW help make the CK work better?
Removed the need to worry about the packager. Nexus doesn't need the assets to be in BSA format.
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Add Meeh
 
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Post » Thu Jun 21, 2012 5:41 am

Thanks for replying.

The Skyrim Nexus may not require assets to be in a .bsa, but in order for many mods to work, .bsa files are necessary.

This is an attempt to report a problem with the Creation Kit. The only solution proposed, so far, seems to be to avoid using the part that doesn't work. Since that part, .bsa archive creation, is necessary, that solution is unacceptable.
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Add Me
 
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Post » Thu Jun 21, 2012 6:04 am

Thanks for replying.

The Skyrim Nexus may not require assets to be in a .bsa, but in order for many mods to work, .bsa files are necessary.

This is an attempt to report a problem with the Creation Kit. The only solution proposed, so far, seems to be to avoid using the part that doesn't work. Since that part, .bsa archive creation, is necessary, that solution is unacceptable.

That's not true. A mod can be composed purely of loose files. BSAs are simply a way of keep all those files in one neat, compressed place. Even ESPs are not required if you're replacing textures, models, effect, etc.

My solution is to not use the CK to create BSAs. Use the tool that came with the CK to create it manually: http://creationkitadventures.wordpress.com/2012/02/25/how-to-package-a-bsa-archive-for-skyrim/.
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matt
 
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Post » Thu Jun 21, 2012 2:19 pm

That's not true. A mod can be composed purely of loose files. BSAs are simply a way of keep all those files in one neat, compressed place. Even ESPs are not required if you're replacing textures, models, effect, etc.

My solution is to not use the CK to create BSAs. Use the tool that came with the CK to create it manually: http://creationkitadventures.wordpress.com/2012/02/25/how-to-package-a-bsa-archive-for-skyrim/.

Thank you. Since it comes with the CK, I had assumed that Archive.exe was what the CK used to make .bsa files. I just tried it out, and it appears to work correctly, and very differently than the CK's Create Archive.

While archive creation is still a bug in the CK, I think this is a very good solution. (More than just a work-around.) Thanks again.

But, it is true that some mods require a .bsa file. When I expanded a mod I'm working on to use 2 scripts that pass parameters, it would not work until I found the .bsa file in the Skyrim folder and moved it to the Data folder. Then, like flipping a switch, the scripts could find each other and pass those pesky parameters.
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Harry Leon
 
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