Does anyone have fun ideas for spells?

Post » Thu Jun 21, 2012 4:00 am

I'm a bit tired of making my mod for the moment, and my favorite thing to do is make spells. I just made a spell that makes people gigantic, that was pretty fun. Anyone have any other funny ideas?
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WYatt REed
 
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Post » Thu Jun 21, 2012 8:00 am

Spell that forces then to do the funky chicken :-D
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Anna S
 
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Post » Thu Jun 21, 2012 8:22 am

Lol. Anyhow, I've started working on a black hole spell (think Mass Effect) and it seems like it should work. It doesn't. Not throwing any errors, and I have my properties properly filled, but nothing doing. I'm gonna start a thread for it.
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Sylvia Luciani
 
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Post » Thu Jun 21, 2012 12:13 pm

How about a spell that teleports you behind the targeted enemy? That combined with silent casting would be a lethal combination for a Mage assassin
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Benjamin Holz
 
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Post » Thu Jun 21, 2012 2:11 pm

Scriptname AssLeapScript extends activemagiceffect Event OnEffectStart(Actor Target, Actor Caster)float TrigAngleZfloat GameAngleZ = Target.GetAngleZ()if ( GameAngleZ < 90 )  TrigAngleZ = 90 - GameAngleZelse  TrigAngleZ = 450 - GameAngleZendifCaster.MoveTo(Target, (Math.cos(TrigAngleZ) * 60) * -1, 0 , (Math.sin(TrigAngleZ) * 60)*-1)endEvent

This moves you a few feet behind the target. Unfortunately it doesn't always match rotation perfectly, and also sometimes it sends you through the floor for whatever reason.
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Josee Leach
 
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Post » Thu Jun 21, 2012 10:37 am

Not following your math there. What is the purpose of the if statement?

Also, how were you thinking of doing a black hole?

I had thought of this before, using little applyhavokimpulses rapidly after setting the actors mass to something small. Not sure if it would work, havent tried it.
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Amy Smith
 
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Post » Thu Jun 21, 2012 11:07 am

The if statement converts the GetAngleZ from a weird nonsense value to an actual mathematical value. Also, my black hole kind of svcked, and I can't get it to be visible.
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flora
 
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Post » Thu Jun 21, 2012 10:10 am

That must mean its working perfectly, not even light can escape remember :P
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Lil'.KiiDD
 
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Post » Thu Jun 21, 2012 1:54 pm

That must mean its working perfectly, not even light can escape remember :tongue:

Lol, true.
I think the problem is actually that SoultTrapHandFX or whatever its called can't be rendered without being attached to a hand. At least, I can't get it to render.
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victoria gillis
 
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