» Thu Jun 21, 2012 6:02 am
well, navmeshes on esps will break on 2nd load (initial load will usually work fine, but if you leave the area and return, the navmesh will break, leaving the NPC looking for a functional navmesh, or just stand there doing nothing, or disappear completely). this is the navmesh bug.
esms can circumvent this to some degree, but if you are editing vanilla navmeshes, the esm will also break (the esm workaround is only effective if you are creating completely new navmeshes and not editing any vanilla)