» Wed Jun 20, 2012 11:06 pm
Not by default. You would need to add that part yourself. Indeed, you can't aply it directly, you would need to use a method for detecting the hit first, like the onhit event (which needs to be handled with care as continuous damage spells launch a lot of events very fast, a state change is needed to avoid the event processing more hits for a brief while afte each time it runs).