Until now I used to disable items by reference on an OnInit() event, runing only the first time the mod is enabled. Now I'm testing doing it checking the "initially disabled" box, and indeed the object is not present at game world.
What I don't trust is the "Respawns" checkbox, apparently always marked by default.
Does this mean the object gets respawned from time to time with its initial properties?
This objects I'm disabling will be enabled by another script after the player does something, and I want it to be permanent. Basically, what I'm asking is:
Is it safe to use "initially disabled", or do I have the risk of finding out the object gets disabled again when it respawns (if that ever happens)?
I'm talking about a static object and an activator by the way.
Thanks for any replies.
