SGTM that affects audio too?

Post » Thu Jun 21, 2012 2:11 am

I'm using SGTM in the console to slow the game down for some slow mo stuff I'm recording, but there's a problem. It appears that SGTM no longer affects audio, as it did in previous games. Is there some kind of a setting or command I can use to also slow down the audio? I'm recording some slow motion fighting, and I'd really love sound, but it will completely ruin it if it's a bunch of slow-mo action with abrupt normal speed dialogue shouts, and combat noises...

Any suggestions? If not, I'll have to deal with it being silent, or engineer some external audio to put over the video, which I'd like to avoid doing. :/

Thanks,
Alexander
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Melanie Steinberg
 
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