Playerhouse Issues

Post » Thu Jun 21, 2012 4:25 am

I have been working on a basemant for Breezehome. i had to delete some of the items that were in the house. The items no long appear in the house both in the creation kit and in game. However, when I am in the game I can hear the firepit burning outside my house. I used ~tfc to take the camera outside the walls and saw the firepit sitting outside the house. The sound was able to pass through the walls. I can find no trace of those firepit pieces in my creation kit but the xmarker that activates the kitchen decorations still has links to the firepit even though its gone. The issue is the xmarker isn't actually linked to anything via linked ref or anything like that. So basically the firepit is showing up randomly outside my house and making noise even though it was deleted from my creation kit. Is there a way to fix this? I am thinking it might be because I have completed the quest already so thats why they still show up. But I need to find a way to get rid of them or at least block the sound from entering the house. For me I just used ~tfc and disabled them but I would like to have some sort of fix already done when I release the mod to the public. Any sort of input would be very much appreciated.

Oh btw I tried room makers. It doesn't work since the pieces appear in a spot outside the house when they are actually suppose to be inside. The spot is outside the house about where the dining room table starts.
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Manuel rivera
 
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Post » Thu Jun 21, 2012 3:46 pm

First, you shouldn’t delete vanilla references. You can and should move them way down below the cell you’re working on and set them to be initially disabled. Then you should remove the “enable parent” link in that tab. That way they cannot get enabled. Also, with havock items like plates and food, you might want to make sure they’re sitting on a solid surface even though they’re way below the actual interior. For my Breezehome tweaks mod, I turned off collision and flew down to where I moved my unwanted stuff to, and the havock objects were falling over and over and over. I pulled my mod back up in the CK and set them on the table and floor piece I moved and they’re fine now.

Secondly, if you are checking your changes with a save that previously had those references enabled in the save you will get those type of glitches. Your best bet is to pick up a save just before you purchased the house and go from there. Since those references were never enabled and saved in your save you shouldn't have any problems.
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Daramis McGee
 
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Post » Thu Jun 21, 2012 3:02 pm

Thanks for the help! That should clear up any issues I am having.
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Hayley Bristow
 
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Post » Thu Jun 21, 2012 7:47 am

Check out my work at http://www.demorus.com

I like that a lot, well done!
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Cat
 
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