I followed this tutorial: http://tesalliance.org/forums/index.php?/topic/3144-guest-workshop-uv-mapping-in-nifskope-by-lady-n/
but it doesn't seem to be working. Essentially what happens is the .tga that generates is totally white, and when I go to Edit UV Map it just opens up the texture applied as is without overlaying the triangles from the mesh. I'm trying to create textures for the Taj Mahal from pictures of it. I already got the mesh converted, its just a matter of getting the textures right. While I have the pictures that will go on to be the texture, I don't know of any way of getting them properly UV'ed.
