» Thu Jun 21, 2012 3:18 am
I'm probably a bit different from most others on here. I've always loved the idea of these mods, but I usually end up removing them after I play with them for a while. Survivalist style mods are highly appealing to me, but they only work for me if the rest of the game is designed with those mechanics in mind. Otherwise, it feels awkward.
I've tried both of these mods, and pretty much every other mod in the survival/realism category that is fairly well known. Imp's is way too much for me. I always feel like I end up spending more time worrying about eating/sleeping/drinking, than I do actually adventuring and being a hero. I'd like to see one of these mods only focus on positive effects, similar to the way vanilla Skyrim works. If I'm out adventuring and I really don't feel like scrounging for food or sleeping, I don't want be punished. Just give me moderately useful buffs when I decide to roleplay on my own terms.
MrTamarian suggested you check out "Total Realism - Basic Needs", and I also prefer this one over Imp's mod. It's a lot simpler and easier for me to manage. But this one also didn't end up sticking in my mod list. I think the reason why these mods feel awkward to me has to do with timescale. By default, Skyrim runs at a faster time scale than real life, such that hours in Skyrim pass in a matter of minutes in real-time. I think these mods work better if you are playing in real-time (or close to it), but I don't think the rest of Skyrim lends itself to real-time very well. So I've just never been able to strike a balance of how often I need to address my basic needs while sticking to the default timescale in a way that I've been satisfied with. I'm open to these kinds of mods if I can just find one that feels good to me.
Frostfall is one of the few mods that I still plan on using. In it's current form, I don't use it because NPC's are not affected by the weather. Only the player is affected by the cold. It ruins the immersion for me when I spend time wearing heavy coats of fur and have to keep warming myself up, while bandits, guards, and townsfolk walk around in simple robes with no problem. Chesko has mentioned that he is planning to spend time on NPC's in the 1.7 release of Frostfall, but he has a lot of (really cool) projects going on right now, so I think it will be a while before Frostfall is something I use.
Another style of mod that I would add to this category are inventory/encumbrance mods. I'm highly interested in these as well. One of Chesko's projects is a much more realistic inventory management system. You'll have to have a reasonable way to carry each item in your inventory. So you'll need to be wearing pouches, backpacks, etc., if you want to carry even small miscellaneous items. He's also trying to work out a system similar to "Armed to the Teeth", so that each weapon or piece of armor that you are carrying will have to be visibly put in some reasonable place on your body. You won't be able to put a greatsword inside of a pouch, so if you don't have room to hang it off your back, you can't carry it. For me, this is probably the most interesting type of survivalist style mod that is in the works.
Right now, I just role-play everything. My characters eat and drink occasionally, they sleep, and I try not to carry more things in my inventory than what seems reasonable. But I'm not using mods for any of this because there isn't much out there yet which really fits what I'm looking for. Of all the modders out there, Chesko seems to be really tuned into my style of play, but his stuff is still a work in progress so I'll continue to wait on those.