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Object loses top half of texture
» Thu Jun 21, 2012 4:31 am
I have this mesh I imported, and it works great except that whatever side of the mesh faces a light source "bleaches out" the color of the texture. Anyone know why this might be?
I suspect it has something to do with the .nif's shader flags...
Oyuki Manson Lavey
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» Thu Jun 21, 2012 12:07 pm
Hard to tell without looking at the nif. Remove any NiAlphaProperties if there are any, and check/play around with vertex and shader flags.
Amy Masters
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