function AttachBook() bool myAttach = Game.AddHavokBallAndSocketConstraint(FaendalREF, "NPC Neck [Neck]", myBookREF, "Book01") debug.notification("Attachment is " + myAttach)endFunctionRidiculous, I know, but it should work. FaendalREF has a NiNode named "NPC Neck [Neck]", and myBookREF, which is a book object reference that is resolved to Book1CheapBriefHistoryoftheEmpirev1, and has a NiNode named "Book01". This should attach the book to Faendal's neck.
When I execute this function, myAttach returns TRUE, but the book never moves and the attachment never appears to take place.
Has anyone ever been able to get this function to work? If so, how?
Thanks!
