I need help with something, basic question is what are the node names for basic humanoids in the CK?
The answer should be:
http://www.creationkit.com/Biped_Object
But If I run this test code (default race and a bandit):
http://www.creationkit.com/HasNode_-_ObjectReference
HasNode001 = Self.HasNode("NPC Head")
Debug.Notification("Person has Node001? " + HasNode001)
HasNode002 = Self.HasNode("Head")
Debug.Notification("Person has Node002? " + HasNode002)
HasNode003 = Self.HasNode("NPC Head [Head] [35]")
Debug.Notification("Person has Node003? " + HasNode003)
HasNode004 = Self.HasNode("[Head]")
Debug.Notification("Person has Node004? " + HasNode004)
HasNode005 = Self.HasNode("[Head] [35]")
Debug.Notification("Person has Node005? " + HasNode005)
It returns FALSE for all the names that I didn't invent, I've opened a nif file to see them:
http://www.mediafire.com/i/?733e4rtmyeyyoud
So, can anyone help me out? What are the node names for some humanoid race (nord, whatever)?
Thanks.

