Node names in regular humanoid

Post » Thu Jun 21, 2012 1:58 pm

Hi all

I need help with something, basic question is what are the node names for basic humanoids in the CK?

The answer should be:

http://www.creationkit.com/Biped_Object

But If I run this test code (default race and a bandit):

http://www.creationkit.com/HasNode_-_ObjectReference

HasNode001 = Self.HasNode("NPC Head")
Debug.Notification("Person has Node001? " + HasNode001)
HasNode002 = Self.HasNode("Head")
Debug.Notification("Person has Node002? " + HasNode002)
HasNode003 = Self.HasNode("NPC Head [Head] [35]")
Debug.Notification("Person has Node003? " + HasNode003)
HasNode004 = Self.HasNode("[Head]")
Debug.Notification("Person has Node004? " + HasNode004)
HasNode005 = Self.HasNode("[Head] [35]")
Debug.Notification("Person has Node005? " + HasNode005)

It returns FALSE for all the names that I didn't invent, I've opened a nif file to see them:

http://www.mediafire.com/i/?733e4rtmyeyyoud

So, can anyone help me out? What are the node names for some humanoid race (nord, whatever)?

Thanks.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Thu Jun 21, 2012 8:02 am

You almost had it right. It's NPC Head [Head] but you leave off the [35]
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Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Thu Jun 21, 2012 4:01 pm

Thank you so much, now I can get back to trying to do crazy stuff :)
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Franko AlVarado
 
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Joined: Sun Nov 18, 2007 7:49 pm


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