1) Nothing to sell (Completed)
2) A lot of gold + 500,000 (Completed)
3) Buys items from the PC for about 10% of their value (Not complete)
I've tried altering the fBarterMin and fBarterMax settings but this seems to change all merchants not just one. I've tried adding 10% of an item's value to a variable as the items are placed in a chest but this only adds the base value of the item and doesn't include enchantments or smithing upgrades.
My latest idea was to change the Speech skill value of the merchant to 100 (Completed) and the Speech skill of the Player to 'very low' (just temporarily while dealing with this merchant - Not Completed).
Does anyone know of a way to reduce the speech skill for the player and then raise it back again and attach it (to say the OnOpen and OnClose events for a chest).
Any help appreciated. P.S. Hope I sort this out soon - I don't have many handfuls of hair left to pull out!


