Quest Making: Checking Whether Former Quest Fulfilled

Post » Thu Jun 21, 2012 6:06 am

That is a Topic Info script, and you can add properties to it by selecting the TIF_020XXX in the 'Script' box (lower right corner) and clicking on the Properties button, which should be enabled at that point. But putting code in a topic info box means that things will happen when that info is spoken - so you have to talk to the note giver to make it work. The code should be in the Quest stage to avoid this.

But since your quest is apparently not reaching stage 20, the code does not work when it is there. How are you meant to be moving to stage 20? If it is through another topic info, that would explain why it happens when you activate the NPC.
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Ludivine Dupuy
 
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Post » Thu Jun 21, 2012 5:19 pm

Topic info?

You mean a dialog that the NPC says?

There's only one...I'll show you:

http://lamplight.pcgamingnetwork.com/tmp/CK_Scene.jpg

Something tells me that the issue is the recording, or maybe the inability to play it.

I ran across this comment under the tut:

i fixed it ... instead? of [censored]ing around like MPC4Utube, after i made sure i was doing everything right so it couldn't be my fault, i made xwm files from wav files, and packed the xwm and lip files into one fuz file. Now it works.

Now...I sorta can tell what he's talking about but it's something I've never done or know whether it will help
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scorpion972
 
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Post » Thu Jun 21, 2012 8:53 am

If you, or anyone else would like to see what is going on with this quest I've uploaded just how it is at this moment.

The quest name is "LBGQuest10" (Lamplight Bandit Guild Quest 10)

The note is "LBGQuest10Note"

The NPC is "LBGQuest10LamplightBeginQuestElisifsHousecarl"

Here's the mod (3.22MB):

http://lamplight.pcgamingnetwork.com/tmp/lamplight-test.7z

Thanks!
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Rebecca Dosch
 
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Post » Thu Jun 21, 2012 12:46 pm

Oh, it's a scene topic, I see. And the code to advance to stage 20 is at the end of the scene, but that isn't happening unless you click on the NPC, presumably because this terminates the scene. I think you are right that the key to the problem is the lack of voice. Have you tried waiting a bit longer, in case the scene is going on invisibly, as it were?
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Chris Guerin
 
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Post » Thu Jun 21, 2012 12:49 pm

Ah. I'd like to look, but haven't got to grips with unpacking bsa files yet, and it's my bed time. Maybe h4vent will step in.
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Skrapp Stephens
 
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Post » Thu Jun 21, 2012 6:27 pm

Thanks Ingenue

You don't need to unpack the bsa do you?

Can't you just throw in the Data folder?

That's what I do when I test it before I release.

Anyway

Get some rest!

Cheers!
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Marta Wolko
 
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Post » Thu Jun 21, 2012 4:28 pm

Oh, it's a scene topic, I see. And the code to advance to stage 20 is at the end of the scene, but that isn't happening unless you click on the NPC, presumably because this terminates the scene. I think you are right that the key to the problem is the lack of voice. Have you tried waiting a bit longer, in case the scene is going on invisibly, as it were?

Yea

I let it sit there for twenty minutes last night and nothing happened....unless I clicked on him

And the code to advance is under the "Edit Data" Button where the fragment says:

GetOwningQuest().SetStage(20)
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Casey
 
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Post » Thu Jun 21, 2012 12:42 pm

I GOT IT!!

It turns out that it was the sound file after all.

Seems there is a bug in the CK with wav files.

I saw a post here where they quoted gamesas:

"The game engine occasionally fails to playback audio files saved in the WAV/XMW format for reasons yet to be deciphered. To workaround this bug, FUZE equivalents of the voice assets need to be created. This can be done by converting the source WAV files (when applicable) to the XWM format, and subsequently to FUZ by pairing them with their LIP files." - Bethesda

So I downloaded this file: http://skyrim.nexusmods.com/downloads/file.php?id=9797

And I "Fuzied" the wav file.

It included the lip file too so it looks like problem solved!

WooHoo

Thanks again for your help guys...this is the very best place to get answers!
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*Chloe*
 
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Post » Thu Jun 21, 2012 11:03 am

Not really. This is the best place to come and describe the problem. What that often does is take the asker off on a journey around the wiki and the search function of this site - while some of the rest of us chip in with suggested-answers that probably aren't correct ... but send you on a longer journey around the wiki/search-function.

Then, the asker usually finds the answer, somewhere roughly related, and we all go back to sleep waiting for the next person-with-a-problem to drop by and start the cycle all over again ;)

Glad you found and fixed it, mate ... I can see why the bug caused the issue (the scene never finished), though I am surprised that the system did not ignore the bad audio-file and complete the scene anyway - So we all learned something ;)

And thanks for coming back and posting the fix; now when someone else gets the issue they have another vector to search on!

GL with your Mod ... You know where we all are if/when you need to set yourself off on another problem solving quest :)
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CHANONE
 
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Post » Thu Jun 21, 2012 4:13 pm

That's too funny man!

You make it sound sooo monotonous

Wait...

It is!!!

All kidding aside....I spent over 4 days trying to crack that problem. To find some people to lead the way to the answer was a big deal ya know. Just Saturday alone I spent 20 hours on it LOL

As a noob, not at programming but at scripting Papyrus, I hate it when someone finds an answer to my problem when I do a search and they don't explain what the answer is. So, for my fellow noobs, I always try to make one last post on the steps it takes to fix my problem :)

But, my next task is a doozy and something only a pro like one at gamesas would be able to pull off flawlessly, maybe. So...expect me back with a zillion more questions.... Hoorah!
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pinar
 
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