I want to create an exp that changes the Bear Traps in the game. Any trap found, can be added to the players inventory and dropped to deploy later. There is one that adds a good selection, and they are even craftable, BUT I want to add poisons to the trap that my character crafts.
I assume you would have to make the trap a weapon. That it could be temp equipped, and therefore able to apply poisons and then dropped and activated once it's on the ground.
I can get around the CK somewhat, but I have no idea where to start with this. I also assume it would require some type of script, and I absolutely have no clue about that stuff. This might be way to advanced and require a seasoned modder to do it. I was hoping to just be able to click a box that lets the trap be equipable, but that doesn't seem to be the case.
Any direction will be appreciated. Even a suggested tutorial to review. I didn't really want to go through every one of those to find a "magic tab" or box to check.
Thanks in advance, to a very learned forum community.


