Race 1 = all around balanced stats and abilities, specializing in nothing in particular
Race 2 = melee stat/skill heavy, with very little magical ability to speak of
Race 3 = pure caster type, with no real physical weapon skills, but leaning heavily toward magic use
Herein lies my dilemma:
Race 3 has increased magicka, and is "supposed" to have decreased health
Changing stat values on the race form has no effect whatsoever. I'm fairly certain this issue will be resolved on the preset pages, as I haven't edited the offsets for those yet. So I'm assuming 50 base on the race form, with adjustments made in the preset offsets to increase/decrease the values above/below vanilla values. If I'm mistaken, please feel free to correct my mistake.
However, my real dilemma lies in the weapon abilities.
On the race form for Race 3, I unchecked the boxes for specific weapon types. I don't want them to be able to wield swords or maces of any kind. But I do want them to be capable of wielding staves, daggers, and use h2h abilities, much akin to what a pure caster would normally wield. But this isn't what actually happens.
When I create a new character of Race 3, I can still wield any weapon type I summon up through the console. The primary concept behind the three individual races, is for each to fulfill a very specific role, thus facilitating the necessity of making the choice of which to play.
choose Race 1 for an all around "jack of all trades" type
choose Race 2 for a melee heavy fighter type
choose Race 3 for a pure caster mage type
If there simply isn't a way to restrict Race 3 from wielding the selected weaponry, the entire three race concept is basically pointless.
Any assistance would be greatly appreciated.
Thank you in advance,
Trykz


.... but you could do it via scripts on the characters (NPCs) you create (I think).