Creating a new weapon type?

Post » Thu Jun 21, 2012 8:27 am

Hey guys im looking at having both 2 handed and 1 handed staffs in my mod, with different animations(attack, walk, run, idle, etc etc) for each kind, but was wondering how i would go about doing this?

I already know how to animate and bring those animations into Skyrim, so thats not the part i need help with. What i need help with is figuring out how to do this. In the animations folder there is a bunch of staff animations, but they only seem to apply to right-handed 1-handed staffs. I need to make it so that some staffs are held with both hands complete with animations, while other staffs are held in just one hand(leaving the option to dual wield with a staff available) complete with different animations.

Would i look at creating a new weapon type using the default staff animations to accomplish this? (eg. duplicate the current staff weapon type and alter the duplicate copy to hold the staff in both hands) Or is there another way? Because as it is, if i just replace the current staff animations to use a 2-handed grip this change will apply to ALL staffs ingame, but i dont want ALL staffs to be 2-handed, just a certain few.

As you can see im a bit confused by it all and would love some help getting my head around this.

Thanks,
big
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Ray
 
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Post » Thu Jun 21, 2012 4:46 am

Animations are not my thing (few things are my thing, though :wink:)

I think Animation Types (which are selected for each weapon) are hard-coded. I do not see (nor can find in the wiki) any way to create a new type.

You might be able to do it just by creating folders or some such ... but that's way over my head.

But, I think you are correct to say that you would need to make a new Staff (or a new Staff Template) so that the new "type" could have different animations.

But the question remains, how do you then add those animations to that type? Where do the new files need to go?

If you have done custom animations before, maybe you can see how adding a folder to the tree would make a new set of animations? ... maybe adding that folder would let the CK pick it up as a new entry in the Animations Type drop-down box? (But I doubt it ... We have the same issue with "Quest Type", we can't make new ones of those (apparently))


Hopefully, someone has done this before ... If you can find a mod/modder that says it/he has ... then PM them and see if they will share

I believe that this is one of those things that won't be in the wiki, has little to do with the CK and it is expected of "us" to try and figure out how to do it

It is worth noting that the wiki tutorial on Customising Weapons does NOT include anything on Animations: http://www.creationkit.com/Bethesda_Tutorial_Customizing_Weapons_%26_Armor


(Sorry I can't be more help ...)
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Reanan-Marie Olsen
 
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Post » Thu Jun 21, 2012 4:05 am

I believe that this is one of those things that won't be in the wiki, has little to do with the CK and it is expected of "us" to try and figure out how to do it

Unfortunately a lot of things that have a lot to do with the CK are not in the wiki. :P
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Lily Something
 
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Post » Thu Jun 21, 2012 11:09 am

Hmm ok. Well in that case ill have to look at a way to make staffs that are flagged as 'either hand' to use the 1-handed animations, while staffs that are flagged as 'both hands' will use the 2-handed animations that i create. I just noticed there is seperate animations for left and right handed staff wielding, so maybe i can muck around with that.

Anyone got any other ideas?

Thanks,
big
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Nitol Ahmed
 
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