I have a few questions.
Is it really neccesary to change the world ID in TesVsnip from 00xxxxxx to 01xxxxxx. When I do this, the CK throws up thousands of errors that cannot be cleared by clicking the Yes To All button.
What problems does it cause by leaving it as 00xxxxxx ?
Is it really neccesary to change the esp into an esm ?
When I 'cow' into the new world, the landscape is all the same texture. I'm guessing that the CK has to be used in order to add different texture to the ground.
Should the texturing be done before generating the ground/LOD in Oscape, so that Oscape produces LOD based on the new, different ground textures ?
There's not a great deal of information or tutorials about this and the wiki is pretty vague. I wish people would post in depth , easy to follow informative tutorials and not just 'do this, this, this, then this'. Those kind of instructions are easy to follow, if you've done the task before and need a quick refresher.
