» Thu Jun 21, 2012 7:54 am
Thanks for the response!
I've tried vanilla dungeons with these kind of traps and they work perfectly. I tried the warehouse and it actually seems that there is something weird about the flamethrower. Everything else works great, though. Here's a screen:
users.kymp.net /sierain/ flamethrower.jpg
(Sorry about the annoying link, the forum won't let me post them.)
As you can see, it doesn't really have much, if any range. It didn't seem to deal any damage either. I haven't tested the warehouse before, so I'm not sure how this specific trap is supposed to work. The dart trap next to it works fine. However, I tried copying that and a different dart trap to my dungeon and either one of those did nothing at all. Everything definitely has enough space and I've tried a lot of different spots. This also has nothing to do with the "light feet"-perk.
I've already replaced the dart/flame/rune traps with mechanical ones that seem to work just fine. It would be nice to know what's causing this though. I suspect the ridiculously high number of existing traps in the cell, there are over 400 of them, but they all work. Maybe that's what's messing with the runes as well. Or maybe the CK is just buggy.
It would be nice to hear if anyone has had similar problems with a high amount of traps or just any kind of activators I guess. I'll try to make them again when I'll start a new cell.