SkyProc Help?

Post » Thu Jun 21, 2012 6:17 pm

I need to make a SkyProc script that will iterate through a formlist and add every perk in it to every NPC (and I mean every NPC). Possible? How to?

Basically I ask because after looking at the intro to skyproc stuff, it's all pretty Greek to me still. I was hoping someone with SkyProc experience would know how to explain this stuff.
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Janeth Valenzuela Castelo
 
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Post » Thu Jun 21, 2012 8:18 am

not possible afaik. NPCs can only have perks added when they are created in the CK, they cannot have perks added dynamically once the game starts (the game will completely ignore them, although maybe non-perk related active magic effects as abilities may work?).
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Crystal Clear
 
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Post » Thu Jun 21, 2012 7:38 am

This is the point. SkyProc can add perks to every character in the game in the CK (I could too, but it would take a long time). I will be making NPC versions of the perks that have as an additional requirement that the NPC be in a matching faction (one perk -> one faction) in order to actually function. Then I am going to dynamically through scripts detect all of their skills, and put them in the appropriate factions (ie give them perks). This SHOULD work to make the game as if every NPC has perks, which it should have done to begin with.
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Curveballs On Phoenix
 
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