» Thu Jun 21, 2012 7:38 am
This is the point. SkyProc can add perks to every character in the game in the CK (I could too, but it would take a long time). I will be making NPC versions of the perks that have as an additional requirement that the NPC be in a matching faction (one perk -> one faction) in order to actually function. Then I am going to dynamically through scripts detect all of their skills, and put them in the appropriate factions (ie give them perks). This SHOULD work to make the game as if every NPC has perks, which it should have done to begin with.