The opening scene involves the player entering the town and several bandit rabblerousers attack him.
The dragonborn can't take on all these bandits and passes out just before his health is at zero.
He awakens in a cell used by the bandits for friendly sessions of getting information out of people (torture of course)
As he comes to he can barely make out his environment as the bandits argue and fight over what to do about him. They have heard of him and know he is an important individual. Through all the fighting amongst themselves they decide the best thing would be to let the Dragonborn confront the baddest bandit of the all...Frank!
He gets svcker-punched from behind and the screen goes to black....again.
As he awakens, again, the room is almost black and he can barely make out the silhouette of someone sitting in front of him. His hands are bound and he is kneeling before this figure while in his cage.
Suddenly a mean old woman's voice crackles "Turn up the lamps, you idiots!"
And the room lights up a little you realize that Frank is actually a little old woman who holds great power over the bandits.
She determines that you would make a great bandit for the guild but you must prove yourself more and sets you on a difficult quest to prove your meddle.
Now, I'm sure I would need a form of trigger box at the entrance that triggers only once. And set it up to enable the bandits that will be attacking the dragonborn.
It's all the little details where I get lost.
Like how do you get the bandits to attack but later be friendly? By using factions and placing the DB into the bandit faction?
How do you set it up so the scene fades to black after the DB's health reaches a certain level?
To make the scene fade to black should modified imagespaces be used?
Does anyone want to help me tackle this scene with me?
Thanks for your consideration!

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