SetAlpha(0.0, true)
Utility.Wait(3.0)
DisableNoWait()
Delete()
Does not work.
DisableNoWait(True)
Utility.Wait(3.0)
Delete()
Does not work.
SetCriticalStage(CritStage_DisintigrateStart)
Utility.Wait(3.0)
SetAlpha(0.0)
SetCriticalStage(CritStage_DisintigrateEnd)
Does not work.
The actor just POPS out of existence and it looks really poor. Has anyone had success with this at all? It works just fine when such a script is attached to the reanimate archetype, but doesn't seem to work on actors created with placeatme().
