I've got something of a major headache when it comes to spells, arrows et cetera and their impact data. Basically, any and all new Impact Data entries I make using the CK do not work at all:
For my debugging exemplar, I'm using what is essentially a clone of Magelight. It's almost an exact duplicate - new but identical Magic Effect and Spell, and the Magic Effect. The Magic Effect points towards a new Impact Data Set - which in turn points (ALL materials, to be sure for debugging) to a new Impact Data, which is a duplicate of the original MagLightSpellImpact ImpactData that spawns a TestLightHazard on impact - i.e. the glowing ball that is created when the spell projectile impacts on a surface.
In game, the spell just hits things and disappears. Having looked into at what level the error is, I'm now rather sure it's at the Impact Data level - not the Impact Data Sets level, as if the new Impact Data Set is pointed towards the existing Impact Data, the spell works perfectly. As soon as it's pointed to an exact duplicate of the vanilla Magelight Impact Data, however, the spell ceases to function.
What I'm dreading here is that the CK is just totally bugged or the game hard-coded around these Impact Data - no matter what new Impact Data I make (runes, for example), any spell that uses them doesn't actually apply the impact effects, but the spells themselves work fine so long as pointed to a vanilla Impact Data entry.
Can anyone help? I have seen mods that use Impact Data as intended and like I'm trying to, but for whatever damned reason any new Impact Data I make simply refuses to actually spawn a hazard.
Thanks,
DvW (FriarChris on the Nexus)

