While writing the dialogue, I have two options, one of which I want to cause the NPC to break the conversation and attack the player.
I tried putting in this:
StartCombat(Game.GetPlayer())
I put it into the dialogue view under the END section (the same place you would progress the stages of a quest as a player talks to an NPC), but it comes back with an error saying that StartCombat is not a function or does not exist.
Any help would be appreciated. Thanks.
