I am implementing a versioning system to make sure that older revs of scripts definitely stop running if the versions are updated, but need to protect against this. Is there a good thread that discusses the topic of ghost scripts running and how best to protect your players from having this happen to them with your mod? I've read the wiki on Save File Notes and some of the discusison but no real solutions about how to approach it. Also read http://www.gamesas.com/topic/1370574-development-process-threads-save-games-auto-start-quests/page__p__20811966__hl__quest%20scripts__fromsearch__1#entry20811966thread, but not entirely relavent to this problem.
Thanks,
MM
