repositioning actors after a quest?

Post » Thu Jun 21, 2012 6:44 pm

Hello I have a two locations quest , since it follows another quest that shares one location , it happens that when the second quest starts some actors may still be in previous quest location ... how can I do to move ( at a certain player action taken ) all the actors involved to their original basic positions in the "shared" location?
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Kahli St Dennis
 
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Post » Thu Jun 21, 2012 5:59 am

I am not sure what exactly you mean, but maybe you want to take a look at http://www.creationkit.com/MoveToMyEditorLocation_-_ObjectReference.
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Megan Stabler
 
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Post » Thu Jun 21, 2012 10:33 am

thanks I will try ...
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Darian Ennels
 
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Post » Thu Jun 21, 2012 7:36 pm

Seems is not working ...

I am using this function in a fragment script stage

Starting 1 compile threads for 1 files...
Compiling "QF_ISSGARDJourney01_0107303D"...
e:\giochi\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_ISSGARDJourney01_0107303D.psc(82,13): MoveToMyEditorLocation is not a function or does not exist
No output generated for QF_ISSGARDJourney01_0107303D, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_ISSGARDJourney01_0107303D
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Nienna garcia
 
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Post » Thu Jun 21, 2012 1:33 pm

You probably didn't use it correctly. It should be used like this:

MyObjRefOrActorProperty.MoveToMyEditorLocation()
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Danel
 
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Post » Thu Jun 21, 2012 3:13 pm

wait I did as MYACTORNAME..MoveToMyEditorLocation()

wasn't that correct?
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Hearts
 
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