Co-Op Skyrim?

Post » Thu Jun 21, 2012 5:10 pm

So, hear me out:
You and 1 - 3 other friends could new characters into a fresh world of Skyrim and roam around doing whatever you want. You could take dungeons together and terrorize Whiterun. Whatever you wanted. You could do the main quest together and the guild quests. The world would be saved as a seperate save file. It wouldn't be an MMORPG, but it would add the ability to traverse such a beautiful and live world with your friends.
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x a million...
 
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Post » Thu Jun 21, 2012 10:10 am

NO!!!!

Multiplayer of ANY KIND does not belong in the TES Universe.
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Zualett
 
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Post » Thu Jun 21, 2012 7:39 pm

lalala BANG!!!
Locked thread
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Hope Greenhaw
 
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Post » Thu Jun 21, 2012 2:28 pm

You are probably going to get flamed, which is unfortunate because I agree with you and we are in the minority for sure.

That's been my one qualm with the Elder Scrolls series. I would love to Co-Op this with my close friends. I personally hate MMORPG's but I love co-op games more than anything.

I'm with you bud, I hope to one day see some Co-Op TES.


For those of you who say multiplayer does not belong in Elder Scrolls, I ask, why? Because Bethesda says so? Because they never had it before? Those are silly reasons really. I'm guessing you people have no real life friends who you'd enjoy playing TES with, and that's just a damn shame...

:confused:
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Jade Muggeridge
 
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Post » Thu Jun 21, 2012 5:54 pm

We would still be able to play single player, this would just be an extra option.
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jesse villaneda
 
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Post » Thu Jun 21, 2012 1:01 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Seriously, this is one of the few single player games out there. Once you add co-op, the road is paved for a multiplayer TES and before you know it, you have TES MMO games and whatnot taking priority.
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scorpion972
 
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Post » Thu Jun 21, 2012 11:04 am

No. I wish people would stop pushing this, it would be dreadful in TES.
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Annick Charron
 
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Post » Thu Jun 21, 2012 7:26 am

You are probably going to get flamed, which is unfortunate because I agree with you and we are in the minority for sure.

That's been my one qualm with the Elder Scrolls series. I would love to Co-Op this with my close friends. I personally hate MMORPG's but I love co-op games more than anything.

I'm with you bud, I hope to one day see some Co-Op TES.


For those of you who say multiplayer does not belong in Elder Scrolls, I ask, why? Because Bethesda says so? Because they never had it before? Those are silly reasons really. I'm guessing you people have no real life friends who you'd enjoy playing TES with, and that's just a damn shame...

:confused:

I do not want resources and time wasted on Multiplayer when there are so many things that need to be done to make a respectable TES RPG and Bethesda can't even get that right now.

TES is Single Player, adding multiplayer will just waste too much time and too many resources to do it right.

Plus, Todd Howard said that they do not do multiplayer games. About the only thing I agree with him on.
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MarilĂș
 
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Post » Thu Jun 21, 2012 2:34 pm

We would still be able to play single player, this would just be an extra option.

Would you still want it if it meant the game would only be half it's size?
That's basically what any sort of multiplayer would do - double the amount of code needed for the same thing. And that's not counting support for people joining / leaving a game already in progress.
And then there's the whole gameplay style, say waiting or resting - what happens to the other people in the game? What about fast-travel? Would you simply teleport from place to place, without time passing?
And since the world levels with you, if a level 20 starts a game, and a level 10 joins, would he get killed by every monster he'd meet? Or would the level 20 suddenly meet much weaker enemies than before the other guy joined?

Generally speaking, any sort of multiplayer would mean a much smaller gameworld, and a much simpler one at that.
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James Baldwin
 
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Post » Thu Jun 21, 2012 7:40 pm

no, everything would have to be static. No no no.
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Cameron Wood
 
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Post » Thu Jun 21, 2012 7:21 pm

Would you still want it if it meant the game would only be half it's size?
That's basically what any sort of multiplayer would do - double the amount of code needed for the same thing. And that's not counting support for people joining / leaving a game already in progress.
And then there's the whole gameplay style, say waiting or resting - what happens to the other people in the game? What about fast-travel? Would you simply teleport from place to place, without time passing?
And since the world levels with you, if a level 20 starts a game, and a level 10 joins, would he get killed by every monster he'd meet? Or would the level 20 suddenly meet much weaker enemies than before the other guy joined?

Generally speaking, any sort of multiplayer would mean a much smaller gameworld, and a much simpler one at that.
Their would be no waiting or resting. Fast travel would have to have the entire party want to go to the same place. Everyone would start a new character and they would pretty much level together because 2 or more people would have to be playing together at once. Skyrim doesn't level with you in the traditional sense, some places are meant to be unbeatable when you're level 1.
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Scarlet Devil
 
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Post » Thu Jun 21, 2012 4:03 pm

Wow, it's a record. We went a few weeks without one of these threads.

OK, people we're back to 0 days without incident. Let's be more careful in what we're doing this time 'round. I'm really looking forward to that bonus for no accidents. I got a down payment on a pool. Good talk. Let's get back to work.

Oh yeah, OP. NO!
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casey macmillan
 
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Post » Thu Jun 21, 2012 1:48 pm

No Thanks .
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remi lasisi
 
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Post » Thu Jun 21, 2012 7:05 am

I'll just leave this here ;) http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/ all co op talk usually goes here :)
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Alyesha Neufeld
 
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Post » Thu Jun 21, 2012 8:11 pm

I'll just leave this here :wink: http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/ all co op talk usually goes here :smile:
Oh, thanks!
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Jonathan Braz
 
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Post » Thu Jun 21, 2012 12:33 pm

Oh, thanks!
No problem :)
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TASTY TRACY
 
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Post » Thu Jun 21, 2012 7:37 pm

Yea....no, I don't want it, others don't want it. I just want a fixed PS3 version and too RPG to my heart's desire.
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Alex Vincent
 
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Post » Thu Jun 21, 2012 7:36 am

MP requires a balanced game. Enough said? ;)
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LuBiE LoU
 
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Post » Thu Jun 21, 2012 6:46 pm

Would you still want it if it meant the game would only be half it's size?
That's basically what any sort of multiplayer would do - double the amount of code needed for the same thing. And that's not counting support for people joining / leaving a game already in progress.
And then there's the whole gameplay style, say waiting or resting - what happens to the other people in the game? What about fast-travel? Would you simply teleport from place to place, without time passing?
And since the world levels with you, if a level 20 starts a game, and a level 10 joins, would he get killed by every monster he'd meet? Or would the level 20 suddenly meet much weaker enemies than before the other guy joined?

Generally speaking, any sort of multiplayer would mean a much smaller gameworld, and a much simpler one at that.

There are solutions to all of those. They have been addressed in countless games for countless years. I'm also reading a lot of assumptions by people, in regards to give and take. "If we have co-op we will have to give up content!!!" Do you really know this to be fact? I don't think you are qualified to make such a statement as that. Look what the modding community for TES can do. I'm playing a heavily modded version of Morrowind right now, and it feels like a completely different game than the one that came out in 2002.

What brings me back to elder scrolls years after a game's release is not vanilla content but everything the modding community does for this series.

What takes me away? The boredom of playing alone.

I do not care what Bethesda will hold out on if they release some form of co-op in future TES, because I am not concerned knowing what the community can do with the game.

You are worried about synchronizing waiting and resting in multiplayer? I can not help but laugh when I see your signature includes a nod to Neverwinter Nights.

There are plenty of good reasons to adapt to the ever growing market of multiplayer gaming. There are also plenty of bad reasons not to. And I am reading a lot of them here.
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lucy chadwick
 
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Post » Thu Jun 21, 2012 5:00 pm

So, hear me out:
You and 1 - 3 other friends could new characters into a fresh world of Skyrim and roam around doing whatever you want. You could take dungeons together and terrorize Whiterun. Whatever you wanted. You could do the main quest together and the guild quests. The world would be saved as a seperate save file. It wouldn't be an MMORPG, but it would add the ability to traverse such a beautiful and live world with your friends.

Just NO!!!! and InB4LocK
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Steven Nicholson
 
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Post » Thu Jun 21, 2012 8:13 pm

I'll just leave this here :wink: http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/ all co op talk usually goes here :smile:
Indeed it does. Please feel free to join in that discussion.
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Heather M
 
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