Here's the script:
Spoiler
scriptName dunPostHelgenEnableScript extends ObjectReferencefloat property myDaysPassed autoGlobalVariable property gGameDaysPassed autoLocation property myLocation autoObjectReference property myBridgeDebris autoObjectReference property myBridge autoObjectReference myLink;****************************Event onLoad()myLink = getLinkedRef() as ObjectReferenceif (myDaysPassed <= gGameDaysPassed.getValue()) && (game.getPlayer().IsInLocation(myLocation) == false)myLink.enable()myBridge.disable()myBridgeDebris.disable()disable()endifendEvent;****************************
All it does is enable and disable some stuff in and around Helgen 4 days after the marker in Whiterun is loaded. However, because of the &&, the player has to enter Whiterun, have 4 days pass, leave Whiterun, and upon entering again and loading the marker again it finally does its thing.
Now, I'm disabling the stuff I don't want that it enables, but this script presents a bit of a problem for me because it would be possible to start my quest, get to the proper stage where I disable the stuff I don't want, and have this script enable these objects when I don't want them to.
One thing I thought about but have no clue if its even possible was to check if this script is running and if it still is and kill it so it won't enable it's objects.
Any suggestions?
