Doorless doors?

Post » Thu Jun 21, 2012 5:36 am

Hey guys i was just running around in skyrim before and came upon some caves and was thinking "wow i like how you dont actually have to open/activate a door to enter these dungeons, i wonder how they do that in the CK?"

So my question is, how do you make those seemingly doorless doors that dungeons sometimes have at their entrances/exits?

(If you still dont know what im talking about think back to when you first play your character and you exit the Helgen dungeons near Riverwood for the first time)

Thanks,
big
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Kira! :)))
 
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Post » Thu Jun 21, 2012 12:29 pm

Never done that, but I think you just need to use AutoLoadDoor-marker. The "doors" themselves are just static objects, such as RockCaveEntrance01.
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Marguerite Dabrin
 
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Post » Thu Jun 21, 2012 7:35 am

Yes they use autoload door...
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ImmaTakeYour
 
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Post » Thu Jun 21, 2012 5:10 pm

Or you could use a trigger box, that fits as close as possible, or a script on the object with an onActivate that teleports the player :smile:
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hannah sillery
 
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Post » Thu Jun 21, 2012 8:56 am

I have a script that uses the default trigger box script that i changed to make it teleport the player on contact, i use it alot, at least with this you can have custom shapes.
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Daniel Holgate
 
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Post » Thu Jun 21, 2012 5:24 pm

I have a script that uses the default trigger box script that i changed to make it teleport the player on contact, i use it alot, at least with this you can have custom shapes.

Can you share it please...so other noobs can look at how it's done if they are searching the forums for that?

Thanks!

(you can always add a notice of who wrote it, as a comment, to be kept with it at all times, if you're worried someone else taking credit....if you wrote it.)
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Latisha Fry
 
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