Problem with NPC and outfit

Post » Thu Jun 21, 2012 12:37 pm

My NPC is wearing an Outfit I assembled that is made of draugr armor ( heavy ) and my capes ( light ) but when he equips he is naked and wears only the cape why?
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butterfly
 
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Post » Thu Jun 21, 2012 9:39 am

btw in CK he wears the outfit fine with armor and cape but ingame only cape ...
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sunny lovett
 
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Post » Thu Jun 21, 2012 7:25 pm

Maybe outfits work fine only while didn't include extra armor slots.
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Tai Scott
 
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Post » Thu Jun 21, 2012 9:56 am

? the draugr uses the classic slots of armor cuirass the cape the slot 46 ...
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Myles
 
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Post » Thu Jun 21, 2012 8:11 pm

What I mean is that the outfit system was designed with only a bunch of slots in mind. Maybe using other slots can cause throubles like the normal ones not equipping. There are other examples of features that didn't work outside of the vehavior used in vanilla game, like items added to leveled list dissapearing the next load and the one by one removal of items from formlists breaking after the first use.
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Taylor Thompson
 
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Post » Thu Jun 21, 2012 9:25 am

then why in the CK it shows up fine? he wears both the armor and the cape ... while ingame instead only the cape ...
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Claire Vaux
 
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Post » Thu Jun 21, 2012 9:22 pm

Dumb question, but there are playable and unplayable versions of the Draugr armor: which are you using in your outfit?

(I don't think this has anything to do with slots, by the way, as I have a follower with an outfit that uses a number of the extra slots.)
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Marlo Stanfield
 
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Post » Thu Jun 21, 2012 4:24 pm

the one I made myself .... http://skyrim.nexusmods.com/downloads/file.php?id=2794 with
http://skyrim.nexusmods.com/downloads/file.php?id=2822

as Isaid they work fine in the CK , I can even wear them both as player fine , but the guy npc for some reason wears or shows off only the cape ...
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Kitana Lucas
 
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Post » Thu Jun 21, 2012 2:30 pm

What happens if you add or remove items from the outfit? (I mean in the CK)
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Sylvia Luciani
 
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Post » Thu Jun 21, 2012 9:53 am

Its an outfit , the outfit without the cape shows the armor plus the cape shows only the cape ...

but as I said in the CK the outfit works fine Armor + cape , just ingame it shows off only the cape ....
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Bloomer
 
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Post » Thu Jun 21, 2012 6:52 am

http://img839.imageshack.us/img839/1002/85327566.jpg
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D IV
 
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Post » Thu Jun 21, 2012 1:18 pm

Any idea from the picture?
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gary lee
 
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Post » Thu Jun 21, 2012 8:51 pm

I see that your cape is set to argonian race instead of default race. I suppose you have includded the race of the NPC wearing the outfit, besides the cape is preciselly the object that should not appear if something is wrong, but obviously your problem is caused by some kind of "counterintuitive feature" of outfits.
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sam
 
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Post » Thu Jun 21, 2012 6:53 pm

If in the game you open the console, click on the NPC, and use the "showinventory" command, are the pieces of armor listed and tagged as equipped?
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Stephani Silva
 
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Post » Thu Jun 21, 2012 5:25 pm

Here is what I get ....

http://img515.imageshack.us/img515/3132/21850721.jpg

Dunno why says bad editor ID because the boots and the gantulets are normal vanilla ones , the cuirass is just a replacement of the vanilla with a new name and the cape is a new cape ....
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Sakura Haruno
 
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Post » Thu Jun 21, 2012 8:17 pm

I also noticed tring to pickpocketing that he has 3 times the objects I placed in the outfit ...
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Susan Elizabeth
 
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Post » Thu Jun 21, 2012 2:11 pm

I have added those item to my player and they show fine ingame , then I have tried to enable and disable but after disablingthere is no way to reenable even by typing enable only without having selected anything else ... I ca't understand what's wrong ... is there some secret formula to be able to let him use the outfit? may be I shoudl try to give him to the inventory directly or what?

How can I force him to wear something?
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james kite
 
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Post » Thu Jun 21, 2012 5:16 pm

The bad editor thing happens always when you type showinventory. Having 3 instance of each piece is also normal, outfits tend to multiply equipment. If you disabled the player (at least that's what I understand), no wonder you can't enable it later, the odd thing is no CTD or freeze up happened. Messing with the player with disable, delete and such things only brings throubles.

You can equip the pieces with equipitem papirus function and console command. Doing so, could give you more info about the problem. Anyway, I continue thinking that this has something to do with the cape not being set as default race as the rest of the equipment (didn't discard extra slot not working fine with outfits either, but the race selection seem more probable giving the circumstances).
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Love iz not
 
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Post » Thu Jun 21, 2012 8:47 am

so in the long run when I reach several stages on my quest the NPC will be slowered and burdened may be ouse having 50 duplications of the items?
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ShOrty
 
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Post » Thu Jun 21, 2012 7:42 pm

Not sure. Vanilla followers does replicate their armor pieces, but didn't reach too higher numbers (at least in my limited experience).

EDIT: Now that I think about it. I think the outfit related armor duplicating happens when the object is equipped. That could mean that the draugr armor is being equipped and then unequipped regularly (maybe with each change of interior-exterior cell).
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Baylea Isaacs
 
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Post » Thu Jun 21, 2012 9:07 am

the cape has no problems I can wear fine the same armor with the cape as well , the slot is the 46 , the NPC can wear the cape and the armor fine in the CK , the npc can wear fine the same armor ingame and in ck , the npc cannot wear the cape and armor ingame ... and I do not uderstant why since in ck looks fine....
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Charlie Ramsden
 
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Post » Thu Jun 21, 2012 9:08 pm

The CK and the game will have the same result when nothing is done out of developers expectations. The problem here is that you are doing something they didn't foresee and obviosly didn't test. It's not a question of logic. Yes, it should work, but that didn't solve anything. The question here is, what did you do that is different to what they do with outfits?

The two things I pointed are merging vanilla used slots with vanilla unused ones and having different parts of the outfit set to different races (despite the fact that you are covering the same ones, but the definition are different). One of those two facts could be the cause of this or not, but the things is that is something related to what you did that they don't (despite what you do being absolutelly logic that should work).
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Sierra Ritsuka
 
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Post » Thu Jun 21, 2012 12:16 pm

I just created an custom outfit , of difference from vanilla , plus the 46 slot cape ... I noticed that redoing the outfit resulted in not showing anything at all with a rename .... there is something obviously wrong there , but don't get why shouln't work if works in cK and on player ....
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SexyPimpAss
 
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Post » Thu Jun 21, 2012 7:45 pm

Ok I have restarted the whole of my quests since beginning and , now the NPC guy wears correctly the outfit ... it seems the problem is caused by savegames or the like ... Is there a system or a way to reset all the stuff around a player that fixes somehow the savegame?
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Natalie J Webster
 
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