In terms of game design skyrim has a couple of problems.
1) It is too easy for those who are extremely capable.
2) There is no way for lower levels to avoid the real hard areas.
3) There are no consequences for dying over and over until you eventually beat what ever it is that you are fighting.
My solutions are:
1) Create 3 reagions around Skyrim that are different levels of difficulty with better rewards where it is harder.
2) Adopt a Guild Wars style of reducing stats when you die and come back to fight and killing bosses/tough guys or sleeping in town for a while restores your stats. So after dying 4 or 5 times you could be down at 10% of normal magica, health and stamina. Returning would see
1) There are mods to make things more difficult, add immersion and many other things. This is a good thing.
1a) There are different regions already. The higher you go, in regards to altitude, the tougher the enemies usually are. So if you go climbing a mountain, you can expect to encounter harder enemies.
2) Why should there be? This is an age-old tradition in gaming. If you're level 1 and you run off past the lowbie area, you should expect to be eaten.
2a) No. You complain about it being too easy and then turn around and suggest a method of making it easier.
3) There is a consequence for dying. It reloads at your last save, which can sometimes be a significant loss of time invested if you don't think to save often.