I need some help with a mod I am working on.

Post » Thu Jun 21, 2012 11:06 am

So I am making a mod that will allow the player to craft the weapons and armor that are uncraftable after you finish the quests or quest lines associated with the item and can't figure out most of it. lol

For the Axe of Ysgramor I want the player to learn the smithing recipe when they are named Harbinger but I cant find the function to do it. Something like OnActorDialogue or something like that. Like when you are named the Harbinger and have the Steel Smithing perk you learn the recipe. How in the heck do I do that?

Is there a place that lists all the functions with descriptions on what they are used for and how to use them? I checked the CK wiki but I couldnt see it anywhere just the functions themselves.
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Latisha Fry
 
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Post » Thu Jun 21, 2012 1:04 pm

http://www.creationkit.com/Category:Console_Commands

I doubt all of those work in a script, but the get, set, show, move, etc. type ones all should


Here is another good link too:
http://www.creationkit.com/ObjectReference_Script


The best way I can think of to do what you want is to find the appropriate quest, and pop open the dialogue and drop your own script in at the appropriate place in the dialogue tree
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Laura Shipley
 
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Post » Thu Jun 21, 2012 5:23 pm

Oh ok cool It kind of looks like I am biting off more than I can chew here. lol I have been trying to figure this out for 3 days now and no dice as of yet. Is there a way to check the PC's faction rank in the CK and then give the recipe? Like as soon as you get the rank of Harbinger you learn the recipe?

Also how do I join factions in game using the console? I tried GetPCInFaction CompanionsFaction and AddToFaction 00048362 and different variations of faction commands.
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Mrs Pooh
 
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Post » Thu Jun 21, 2012 10:51 am

I can't really say, sorry. I haven't done much with the in-game console faction-wise, and I don't know enough about faction progression to tell what to do in the CK. You can see the factions natively given to NPCs (which should be pretty much constant from what I've seen), but the player's progression is something else entirely that I haven't seen at all.

This might help:
http://www.uesp.net/wiki/Skyrim:Console
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xemmybx
 
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Post » Thu Jun 21, 2012 8:41 pm

I can't really say, sorry. I haven't done much with the in-game console faction-wise, and I don't know enough about faction progression to tell what to do in the CK. You can see the factions natively given to NPCs (which should be pretty much constant from what I've seen), but the player's progression is something else entirely that I haven't seen at all.

This might help:
http://www.uesp.net/wiki/Skyrim:Console

Yeah was checking it out earlier. Scripting is not something I can do that's is why I was trying to do it through the CK only. I will give it a try and see what I can come up with I guess. Thanks for the help.

lol I had everything finished and when I went to try the mod in game it didn't work like it was suppsed to. 3 days of straight CK work for nothing.
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Dalia
 
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Post » Thu Jun 21, 2012 9:42 pm

Yeah, usually works out that way lol
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Cool Man Sam
 
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