I'll put the time change down to some strange form of relativistic time dilation...
Scriptname SC001Teleport extends ObjectReference ObjectReference Property TeleportDestination Auto Event OnTriggerEnter(ObjectReference akActionRef) if (akActionRef == Game.GetPlayer()|| ((akActionRef as Actor).IsPlayerTeammate()) akActionRef.MoveTo(TeleportDestination) EndIfEndEvent
Scriptname SC001Teleport extends ObjectReferenceObjectReference Property TeleportDestination AutoEvent OnTriggerEnter(ObjectReference akActionRef) if (akActionRef == Game.GetPlayer()|| ((akActionRef as Actor).IsPlayerTeammate()) akActionRef.MoveTo(TeleportDestination) EndIfEndEvent