How to create and setup loading screen character?

Post » Thu Jun 21, 2012 7:06 pm

Some load screens showcase a character but when u import a mesh u do not have a way to import face data , expeessions etc ... So how are those done?
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Flash
 
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Post » Thu Jun 21, 2012 8:43 pm

you have to assemble them inside the 3d editor (and pose the character), then assign every texture to every chargen piece using nifskope

but i assure you it is possible and not too hard to do (i actually got this working pre-ck), just annoying
http://static.skyrim.nexusmods.com/downloads/images/5696-1-1328385683.jpg


we dont have access to Bethesda's facial rig, so i dont think you can change the facial expression using bones, you would have to shape it manually by moving vertices
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Angelina Mayo
 
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Post » Thu Jun 21, 2012 7:51 pm

yes with the posing and stuff is ok but I was wondering just about the facial rigs and hairs mostly ... eventually I coul barehead some already working loading screen with a char ... too bad we can't export the rig ....

Anyway how do I do to setup so that ....

When my new worldspaces are loaded "NONE" of the Skyrim loading screens get loaded

And I can load my versions?
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naomi
 
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Post » Thu Jun 21, 2012 10:50 pm

i did it the hard way since it was Pre-CK, i imported every single CharGen face part individually into 3ds max (hair eyes brows etc)

the easier way is to create an NPC in the CK and export face data. then use the exported Nif (which is a completely assembled head with all the proper face morphs and pre-linked to a texture sheet) and import it into the 3d editor along with the armor, weapons, etc to assemble the entire figure.

export the whole character without any BSDismember nodes, and in Nifskope rebuild all of the shaders for every single nitrishape. for the head, you will have to link the textures to the facegen texture that was created by the CK (make sure it isnt "grey-face" first), and the hair and the rest of the body/parts/armor/weapons will have to link to their respective texture sheets.

in the CK create a new Static and link your nif

create a new LoadScreen and use your static as the art. you can use the conditions box to specify locations in your worldspace that you want the loadscreen to happen
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Amber Hubbard
 
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Post » Thu Jun 21, 2012 1:32 pm

Ah Ok I tought of the exported facee data but where do I find the exported data?
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X(S.a.R.a.H)X
 
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Post » Thu Jun 21, 2012 10:49 pm

C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\Meshes\actors\character\facegendata\facegeom
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Siidney
 
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