Sounds while changing locations?

Post » Thu Jun 21, 2012 4:48 pm

Hey everyone, i've been working on my module for a while now, and i've realized that at some point in there i appear to have changed something... At the moment whenever i physically change locations (NOT using the ~COC) command, or when I get a notice saying i should go to the skills tab to level up... I get one of the lute songs from skyrim that plays. (the song itself is lute3 i believe).

I was doing some recording of the song for a teaser video a little while ago, but all that i changed in the song properties was whether or not it looped. When i first discovered this issue, the song did loop (because i forgot to change the setting back from loop to none), but I have changed it so it does not loop anymore. When i enter/exit a building, or when that notification pops up the song plays through it's duration, and if i enter / exit really quickly the songs will just play on top of one another until each one finishes on it's own.

I have not added any music to the game, and have not intentionally done anything that i can think of to make this happen... and would like it to end! :stare:

The most recent culprits i can think of for why this may be happening are:

I made it so that the boat where you teleport to my new island has a change location quest associated with it, and is in the change location story manager.

I have started a questline for one of my levels.


Other than that i cannot think of anything i may have changed, and am completely stumped. Anyone on here have some ideas as to how to fix this? or at least, maybe an idea of what i have changed, I can probably figure out how to fix it if i knew what i had done... :blush:
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Gemma Flanagan
 
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Post » Thu Jun 21, 2012 6:12 pm

I have also found that the sound appears to play whenever something is activated like a plant that you can harvest. Anyone have an idea of what i may have done?
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Alyce Argabright
 
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Post » Thu Jun 21, 2012 4:25 pm

Well, even though there have been no responses, I figured I should update and say that I appear to have fixed the issue! I still have no clue what I had done originally to make the sound pop up, but with the changes I have made, and the couple of play-throughs with different saves, the sound no longer pops up... for the time being... Let's hope that it stays that way!
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Jessica Stokes
 
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