In the dialog where he gives the note I have NextQuest.SetStage(10)
"NextQuest" is started at the game beginning.
I also have a routine that transfers the note from the greeter to the player.
I get the expected Tune and Display that the next quest has started and a message to read the note.
However, when I read the note it doesn't advance the next quest's stage.
There is a script in the 2nd quest that should advance to the next stage and it worked before when that quest was on it's own.
The problem I am encountering is that the current quest can not be stopped at this point and will be stopped at a later time.
So, how can I transfer the player to the next quest without stopping the current quest?
Thanks for any and all help



, and it still didn't advance.