What function type property is this?

Post » Thu Jun 21, 2012 5:40 pm

Hi in what category is this function ? I can'tfind any reference for it ....

http://www.creationkit.com/SetPCSleepHours
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Thu Jun 21, 2012 8:07 am

Hmm the Wiki has almost no helpful information so its either a console only command or a very specific quest function.
I have never seen it in the Papyrus section so it might be a console only command like SetLevel().
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Thu Jun 21, 2012 4:40 pm

It says at the bottom of the page: "Category: Console Commands."
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Thu Jun 21, 2012 4:01 pm

Ok so is not possible ot use in scripting?
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Thu Jun 21, 2012 5:44 pm

As Dreamking says it's clearly described as a console command. Anyway, if you want to force player sleep, you could use game.fasttravel() fuction. First to a distant point and then to the current spot. The problem would be to determine where you put the markers to advance the desired time, but a little trial error should be enough.

You could use the function game.fadeoutgame() to make a fade to black effect when the goes to sleep and use the same function to reverse the effect. That way, the player won't see the first travel spot.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Thu Jun 21, 2012 11:27 am

That doesnt work because it states that it doesn't register time for travel but instatravel instead ...
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Thu Jun 21, 2012 12:07 pm

That doesnt work because it states that it doesn't register time for travel but instatravel instead ...
No it doesn't. I just tested it ingame using it to fasttravel from whiterun's CoC maker to a NPC in the area between Battleborn farm and the ritual stone and more than an hour has passed.

I think you mistaken not autosaving with no time passing.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Thu Jun 21, 2012 7:30 pm

It works for Standard Skyrim terrain and in worldspace to same wordlspace terrain but I meant to transfer from a worldspace to another so like from skyrim to Sovngarde for example ...
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Thu Jun 21, 2012 9:28 am

Could you then force the player to fast travel twice, once within the same worldspace to force time to pass, and then again to the new worldspace?
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Thu Jun 21, 2012 7:14 am

thie means From A ( worldspace A ) to B (Tamriel) to C ( Tamriel ) to D ( Worldspace D ) making two load screens happen and lot longer time to load ... and not sure if is even worth ... why they just coudlnt' enable pcsetsleep ...
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu Jun 21, 2012 1:36 pm

Could you then force the player to fast travel twice, once within the same worldspace to force time to pass, and then again to the new worldspace?
Exactly. Indeed you could use a moveto for the first travel, to ensure that a unexpected circumsance didn't make that fasttravel make the time pass.
thie means From A ( worldspace A ) to B (Tamriel) to C ( Tamriel ) to D ( Worldspace D ) making two load screens happen and lot longer time to load ... and not sure if is even worth ... why they just coudlnt' enable pcsetsleep ...
More like From A to A (just to make time pass) and then to B. But yes, this would be easier should they have include a function to force sleep.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Thu Jun 21, 2012 8:33 pm

I guess I will skip for now adding all this complicate and timeconsuming technique and just allow for a normal sleep time , perhaps with Dawnguard they will add this sleep function ... perhaps for the Vampire resting stuff dunno ....
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Thu Jun 21, 2012 9:16 pm

But it's not time consumming. The load times of both fast travels mean to make the time pass ending in the same place, will equate more or less the time you would spent sleeping and the world change moveto will be needed anyways. Keep also in mind that not everyone will buy Dawnguard.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Thu Jun 21, 2012 10:32 pm

No but they will force the update on compatibility , meaning install on the CK of the needed functions I guess no?
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm


Return to V - Skyrim