Skeleton follower

Post » Thu Jun 21, 2012 7:55 am

Hi
I have started making followers however I wanted to make a Skeleton follower. When I have tryed this
I am unable to talk with them to get them to follow me is there any way this can be done? and I am having
trouble making a pure caster follower there seem to use there bow which I did not give them and not their spells.

Thanks
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Thu Jun 21, 2012 1:15 pm

Unless you have made your own FollowerDialogue Quest, then you won't be able to "talk" to a skeleton, because it does not have a valid voice.

The fastest way to test is to create an NPC that is a skeleton, but has the voice of a Nord (just DefaultNord, or whatever it is) - That will probably get you 99% of dialogue.

If you want your own custom dialogue, then there are several topics on here discussing how to create your own FollowerDialogue Quest (and the actions, like "follow" that go with it)


As for the bow. You will need to go through the RACE Forms to check that your caster's RACE can wield magic. And into the Combat Styles stuff as well (to check for same) and finally the Combat stuff on the actual NPC (including spell-list and so on). There is a post on here about "Dual-Wielding", search for it, it describes the forms you need to look at, if you are struggling.

I can make it work ... but it takes a bit of hunting/finding/fixing

(make sure you clone anything you want to change ... like a RACE, or a Combat Style ... rather than editing the vanilla)
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Thu Jun 21, 2012 2:49 pm

Hi h4vent
Thank you for your reply I have tried what you said however it still does not work. I have even tried taking a normal NPC and just changing race to skeleton and it still does not work but as soon as I put them as an elf or a normal race there work fine. I did make sure the voice was set when making them a skeleton to e.g DefaultNord. Is there anything else I could try or you know may work?
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Thu Jun 21, 2012 10:08 pm

The problem is probably that as well as Voice, some dialogue is restricted to a particular character (e.g. J'Zargo), a particular type of character (e.g. a mercenary), or a race (e.g. Breton).

So you will not necessarily get every bit (or any) "default dialogue" if your NPC is not exactly what the conditions are required to be for that particular line.

So, the best way to create a new follower is to make a Quest that Controls that character, you can read how best to do that here: http://www.gamesas.com/topic/1349193-wip-an-unexpected-companion/

Read the whole topic, the best advice is towards the end of it - In particular POST NUMBER 16 and an amendment to that in 19 are the way to go ... If you can follow and implemt those you will be all OK ;)

Post up if you are still struggling

(I have not tried to do exactly what you are trying to do ... but I have made a female Khajiit follower - not a valid voice for vanilla dialogue - using the technique described in the post linked above and it works just fine)


Note: You may find some of the scripting difficult to understand, depending on how experienced a coder you are ... The wiki and tutorials on this board (sticky) should help ... but you are trying to do something a little bit complex ...
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm


Return to V - Skyrim