Hi MoonusMaximus
I just found out about this week ago did not know if you knew about this yet:
if ME.getAnimationVariableBool("bInMoveState") == true ;-- bInMoveState only works for NPC
I know there are several NPCIsBlocking type var that do not work on the player but you would think the DEV would make the IsShouting or bInMoveState types work for the player as well!

oh...sorry for the thread highjack...
Well the you could use Debug.SendAnimationEvent(Reference, "AttackStart").